On this week’s episode of The Game Informer Show, we discuss a handful of the games we’ve been playing recently, including Immortals Fenyx Rising, Yakuza: Like A Dragon, Half-Life: Alyx, and Phasmophobia. At the end of the show, we interview Immortals Fenyx Rising’s game director Scott Phillips who talks about the challenges of designing puzzles and how his work on the Saints Row series influenced his game creation process. It’s a full show, but we make time for another fantastic round of community emails in there somewhere. So please join Brian Shea, Liana Ruppert, Alex Stadnik, and myself for another wild and ever-entertaining episode!

Thanks for listening! Please make sure to leave feedback below, share the episode if you enjoyed it, and follow me @benjaminreeves to let me know what you think. You can watch the video above, subscribe and listen to the audio on iTunes or Google Playlisten on SoundCloudstream it on Spotify, or download the MP3 at the bottom of the page. Also, be sure to send your questions to podcast@gameinformer.com for a chance to have them answered on the show!

Our thanks to The Rapture Twins for The Game Informer Show’s intro song. You can hear more of their music at their website.

To jump to a particular point in the discussion, check out the time stamps below.

Intro: 00:00:00
Immortals Fenyx Rising: 00:01:42
Yakuza: Like A Dragon: 00:17:43
Half-Life: Alyx: 00:24:06
Phasmophobia: 00:33:36
Community Emails: 00:35:25
Immortals Fenyx Rising Interview: 01:12:43


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